They'd have to account for all those outcomes, plus make another game on top of it. I haven't even beaten the games, but those flow charts are crazy. Quantic Dream is best known for their narrative-based adventure games, like the award-winning Detroit: Become Human, Heavy Rain, and Beyond: Two Souls. Imagine all the calculations they'd have to make to have a compatible sequel to Detroit. That's why I think Cage's games are a breath of fresh air sometimes. I understand why it has to be done, especially in an industry pining for sequels. Hell, look at ME3, ending aside, that game had some of the biggest and best choices in the series because they didn't have to continue the story. In fact, this series was created specifically just for heavy rain and how mind bogglingly.
I can guarantee the last season of The Walking Dead will have some crazy choices since it's not setting up a sequel. The first entry in our new series entitled 'what the fuck did i just play', is PS3 exclusive Heavy Rain.
Look at Walking Dead for example: when you choose to save either of the characters from the first episode (Doug or Carley), ****SPOILER**** they just kill them off later to avoid having to write what essentially becomes two different games. Head-turning videogame tech demos are a dime a dozen at Game Developers’ Conference, but developer Quantic Dream might have this year’s crop beat.Watch the full tech demo video for Kara below to see how the creators of Heavy Rain are looking to expand virtual performances in video games. Don't get me wrong here, I love most of Telltale's games and Bioware's as well, but when it comes down to it, they have to have decisions make less impact in order to make sequels. While the games he makes aren't 100% free choice, they most certainly go beyond the illusion of choice that other games provide (like Telltale Games and Mass Effect).
I have rain tires and tried tweaking the car. Heavy rain is a game that is an Interactive Drama game, it basically means that the outcome of the game will be based on choices you make during it, as opposed to the actions you take. And I cant do anything in puddles but going out of the road, eventually spinning - even at the lowest speed, in straight lines. Answer: Decision-making is also gameplay. But I went into a heavy rain race, the first Porsche constructor one in Hockenheim. Your first playthough is your main experience, then if you choose, you can see them all. Its everything I was looking for into a car game. They may have their flaws, but you can explore so many different avenues without worrying about which is canon and which isn't. That's what makes David Cage's games so unique. The game takes place over the course of several days in October 2011. This is actually a really complicated question, maybe more complicated than it has to be. In addition to being the setting, it is the home of almost all the characters who appear in the game.
ALL ENDINGS & FINAL HANGING ACHIEVEMENTS At this point of the game, players will have a good amount of achievements however will still have to there are still a good number of scenes players will have to go through again in order. They probably won't, and this is why: they make standalone games. The City is an otherwise unnamed city in which Heavy Rain takes place. Heavy Rain Hero is acquired no matter what players do in this game as it is simply rewarded for finishing the game.